Sep 24, 2014

Building a lovable product

I admit it, I consume a lot of content - books, e-books, blogs, links from twitter feed etc. Most of the content is not really assimilated. I don't often sit back and think through what I read and reflect on the relevant take-aways and how I can apply/expand/refute/customize further.

On one of the routine content consumption days, I stumbled upon this wonderful piece - "Don't die of consumption, Learn by writing". I have read this article thrice so far and I intend to read it atleast once a week. Not to say, my consumption has reduced but I have started to consciously introspect, analyze and write down my thoughts around content that resonated with me. The below article is one such reflection.

I was listening to the first lecture in "How to start a startup" series, initiated by the folks at YCombinator. It was a valuable lecture with many useful insights. Although I would have loved it even more if Sam Altman had shared the awesome material in a more presentable format, than reading it aloud from a paper.

One of the points that struck me hard was this:

"Build a product that a small number of users love rather than a large number of users like"

A small group of user community who adore your product would be of immense value through their continuous feedback, since they would want to see your product grow, improve and succeed. They also help by spreading the word around to their friends and family. From a product standpoint, focusing on this small group helps to learn a lot about user behavior. It also helps to build a personal connection with a small community, thereby getting quicker feedback during each iteration.

Sam talks about keeping the product simple and focusing on the ONE core benefit to the user extremely well. This relates to the Minimum Wow Product I had written about sometime back.

If a person has to associate a powerful emotion like "LOVE" with a product, then the product should hit a chord at a more deeper level with that person - his needs, desires and aspirations. In order to do that, the product creator should have a strong understanding of the market - not just the numbers on market size, growth and profitability, but also the softer (and often overlooked) aspects of his target segment - their motivations, context, personality and triggers that influence their behaviors.

It's sort of a chicken-and-egg problem in some sense - Having a user community that loves your product and having a solid knowledge of the motivations of such a community. But it's not an unsolvable problem, if you are willing to iterate and learn.

Sep 23, 2014

Human self-control and its implications on product design

While reading Chapter 3 of the book "Thinking fast and slow" by Daniel Kahneman, there were multiple "aha" moments for me, when the author talks about how self-control is a tiring task for humans. Below are some of the key take-aways for me from this chapter (quoted directly from the book):

"People who are simultaneously challenged by a demanding cognitive task and by a temptation are more likely to yield to the temptation"

"Cognitive load is one of the causes of weakened self-control"

"Self control requires attention and effort"

"All variants of voluntary effort - cognitive, emotional or physical - draw atleast partly on a shared pool of mental energy. This phenomenon is called ego depletion"

"An effort of will or self-control is tiring. Exertion of self-control is depleting and unpleasant"

"Effects of ego depletion could be undone by ingesting glucose"

These points give us some clarity on many areas of our life - such as
why we overeat mostly at dinner time,
why we grab a chocolate after heavy mental processing work,
why we are unable to give complete attention and concentration on multiple areas requiring mental energy throughout the day etc.

There are multiple learnings for product creators and designers based on how individual self-control operates:

For a health & wellness product/app that suggests people to make healthy choices in their diet, people are more likely to comply for breakfast and lunch, as the power to exert self-control is high. So the product can ensure the recommendations for breakfast and lunch are planned as a completely healthy meal whereas it can suggest partially healthy choices for dinner when people are resistant and reluctant to exert their self-control.

For e-commerce apps, flash sale can be scheduled in the morning hours since product selection requires significant cognitive effort, given the vast amount of choices the person gets exposed to. Similar argument holds good for weekends too.

On a related note, it will be interesting to see when mobile app users take "negative actions" such as giving a bad rating, disabling notifications and uninstalling the app itself. I presume users would take up such actions in the morning - afternoon hours, when their self-control is high and wouldn't mind spending some voluntary effort in voicing their opinion.

Personalization, reducing friction, being vigilant about the relevant choices displayed (preventing the user from getting into choice paralysis) and giving utmost importance to the ONE task the user intends to perform are all ways by which product designers can help reduce the attention and effort required by the users. These become even more important in the case of habit-forming products where the product expects "unprompted user engagement".

Sep 17, 2014

Notes from Product Camp Bangalore 2014

Couple of weeks back, I participated in a Product Camp event in Ebay-PayPal office premises in Bangalore. It was one of the well-planned and executed events. Product Camp is an unconference where the interested speakers volunteer for a topic they want to speak about and participants vote on such topics before the event. The schedule of the event is decided just before it starts, based on popular topics and speaker availability.

The event kicked off with two inspiring keynote speeches. Piyush Shah, VP of Products at InMobi talked about how the playing ground for mobile startups is the same irrespective of geography. Couple of interesting points he shared:

"You can build and launch an app in 100+ countries on the same day"
"Fast iterations, pilots and making mistakes crucial to learn in fast paced markets like mobile"
"Make every detail perfect and limit the number of details"


The second keynote was by Ravi Gururaj, Serial Entrepreneur and Chair - Product Council, NASSCOM. What a power-packed inspiring talk!

He emphasized the elements that are crucial to building a product startup. Key take-aways from his session:
"For product startups, it is a staircase to heaven".
"VUCA world. Volatility | Uncertainty | Complexity | Ambiguity. Grow up and deal with it"
"Launching is cheap. Competition is everywhere. Discovery is impossible. Loyalty is non-existent. Scaling is hard. Winning is disproportionate"
"Purpose drives plans. Pace trumps perfection"
"User experience design, data science and product management are the careers of future"


He also talked about the diminishing gap between dreaming and doing.

The two examples he shared on innovative design were just amazing. The Chinese bridge construction on top of a bullet rail track without disturbing the train schedule is a spectacular feat. Tesla model S cars redefined innovative design.

His Q&A session was equally enriching as well. If hiring people is a challenge, he asked startup founders to be more generous - not just in terms of equity but also in accepting new ideas and giving the space for startup employees to execute. And most importantly, he stressed on the fact that you don't ALWAYS need to be a founder to run a startup. You can also work for a startup. The role of a founder is to share a powerful vision with his/her employees, customers and investors.

After the keynote sessions, the breakout sessions began with 3 tracks in parallel. I attended the talk by Pandith Jantakahalli on jobs-to-be-done framework. He talked about the basics of why this framework is relevant and the classic milkshake example, followed by how to go about implementing this framework as part of product design.

In the afternoon, Ram Narayanan, General Manager of Ebay India spoke about the key elements to focus when building a two-sided marketplace. Trust, value and selection are the building blocks of a marketplace model. There needs to be a balance between quickly on-boarding new sellers and ensuring the marketplace is not polluted by spammers.

As part of the breakout session, I presented on a topic that I am extremely passionate about - "Influence of consumer motivations and behaviors on product usage". I hope it was useful to the audience and piqued their interest in human psychology and it's relevance in product conceptualization and design. Here are my slides:



It was a great experience, interacting with many product enthusiasts and sharing / listening on topics that are relevant to today's products ecosystem.

Aug 24, 2014

How to give life to vague ideas

In the biography of Steve Jobs, I came across an interesting point made by Jonathan Ive, Chief Designer at Apple. He says, "Ideas are very fragile, so you have to be tender when they are in development".

During the course of the day, your mind could be brimming with a lot of ideas. It could be a startup idea you want to explore, an idea for a book you would like to write, a thought process/framework you want to ideate upon based on an article you read recently, a presentation that you plan to give to an audience and many more.

These ideas can be very exciting to begin with but at the same time, are potential areas where we might procrastinate, due to their inherent vagueness.

David Allen, in his book "Getting Things Done" says that we tend to procrastinate on projects where we don't know the next action steps to be taken.

Living in a world of distractions and its inherent busyness, it becomes even more challenging for us to dissipate the vagueness and gain clarity on ideas that inspire us.

"Strike while the iron is hot" - extremely true for ideas. If you feel inspired, take small steps TODAY. Not tomorrow, not the next weekend.

I would like to share 5 tips that always work for me, whenever I need to make progress with my ideas.

1) Capture the idea then and there
Ideas hit us at odd times. So it's very important we capture it in a trusted system immediately. Many innovation experts suggest that we carry a notebook and a pen always. I would like to adopt this but for now, I use Evernote to capture random thoughts and inspirations.

2) Timebox with your idea
Cut down all distractions. Lock yourself if possible. Set a timer for atleast 15 minutes. Jot down all the ways by which you could take the idea forward. Do not judge or analyze whether it is the right thing to do. Focus on getting as many ways as you can to move the needle.

You can also set aside a definite number of action items (say, 25) and brainstorm until you hit this number. Again, do not judge. Be tender, trust your intuition.

3) Step away from your desk
I have experienced this in action multiple times. While doing chores like folding laundry, cutting vegetables or cleaning up my home, my mind keeps mulling over the idea and I get more clarity on the next steps I need to take. Taking a walk is also helpful, provided you could remember and capture your thoughts quickly.

4) Take a shower
This always works like a charm. There is interesting scientific evidence too which I came across in this blogpost. It talks about the power of being relaxed to get creative ideas.

"If you are in a relaxed state of mind, easy to distract and full of dopamine, your brain is most likely to give you your best, most creative ideas."

5) Universe helps
As your mind keeps chewing on an idea, you get answers and help from everywhere. I personally vouch for this amazing phenomenon which was highlighted by Paulo Coelho is his book "The Alchemist"

“When you want something, all the universe conspires in helping you to achieve it.”

For a presentation that I'm putting together, my mind is constantly thinking about the structure, content and interesting stories to tell. And my social media feeds keep throwing me relevant articles around the same topic. The topic of universal consciousness is something I want to research further.

Hope these 5 tips were useful to give life to your inspirations/ideas. Would love to hear what other ways by which you make progress.

Aug 12, 2014

How to perform a competitive landscape analysis


Much of my work time in July was spent working on a competitive landscape analysis for a client of mine. It was an interesting learning experience, given that the scope was broad and there were many competitors to be analyzed. A step-by-step approach helped me to unravel the various dimensions, analyze competition and identify the underserved areas (or green-fields). Do note that although these perspectives are specific to a B2B product standpoint, the approach can be customized to B2C context as well. Here's my 9-step approach to perform a B2B competitive landscape analysis.

1) Define the scope of your domain
Which verticals fall under this domain? What are the adjacent/dependent areas in the value-chain? What activities fall under this domain?

Let's say, the domain of your interest is "Customer Service".
The verticals relevant to this domain are customer support, sales and account management.
The supporting functions are product development, procurement/shipment (in case of physical delivery), legal, manufacturing etc.
The activities included in the customer service domain are ticketing, call support, call routing, email support, help desk, feedback processing/routing, response tracking, communication etc.

2) For the activities included in the scope, identify prominent players in each space
Identify the leaders in each space and their relative strengths. Your solution/offering may not be targeted towards the entire scope. But this step gives a good understanding of the overall scope of the domain and the market leaders who could potentially expand/pivot to adjacent areas.

3) Identify an area(s) in the broad scope which you plan to focus on
The criteria for choosing a specific area of interest is based on multiple factors:
- Higher perceived value by your end-customers
- Your own strengths/interests/capabilities in this area
- Relatively less crowded in terms of incumbent players

4) For the chosen area(s), analyze the existing competition
Competitive analysis is much more than a table of feature comparison. Consider the following variables as a template to get an in-depth analysis of competition:
- Customer profile (industry, verticals, customer size, retention, new customers, key customers)
- Revenue and Pricing (annual revenue, number of customers, pricing strategies, product+service offering)
- Funding (stage, total funding, last funding timeline)
- Product Strategy (products offered, positioning and value proposition, releases/rollout)
- Marketing Strategy (inbound channels, social media activity)
- Product overview (demos, screenshots, benefits offered, features)

5) Identify strengths and weaknesses of competition
Based on the analysis in step (4), you will have a fair idea of the strengths and weaknesses of each player. These are based on your own judgment and is dependent on the variables identified above.

6) Analyze competition using positioning maps
In order to draw positioning maps, you will have to identify the key decision factors from an end-customer point of view. You could choose two factors among the following:
- benefits expected by the end-customer (high capabilities, solution completeness)
- pricing
- operational efficiency
- product superiority (innovative, high performance)

Draw a graph with the 2 relevant factors on each axis. Place each of the competitive player in this graph. You could also expand this further by breaking the factors into more specific angles and draw positioning maps accordingly.

7) Identify relevant parameters for the buyer and user(s)
For a typical B2B offering, the buyer and user(s) are different. There will be multiple personas who would be the users of your offering. Identify the parameters that are important to each persona. For the previous example on Customer Service, if your area of interest is HelpDesk, then the parameters that are important to the user would be ease-of-use and speed of response. A supervisor/admin who oversees help desk would want to know the number of issues being raised, responses given, escalations etc. For this persona, the parameters that are important would be summarized insights, a gist of next actions to be taken etc.

8) Rate each competitive player on a scale of 1-5
For the parameters that are important to each persona, rate your competition on a scale of 1-5, with 1 being the lowest and 5 being the highest. This is also based on your own judgment, substantiated with your analysis in step (4)

Average the values of each parameter. Narrow down those parameters with an average of less than 3. These are the areas that are not addressed (or underserved) by existing competition.



For example, in the comparison above, products offered by competition are not simple or easy to use by the help desk service reps. Information shown to supervisors are difficult to interpret. A simple, intuitive solution could be differentiating in this space.

9) Finalize the green-field areas
We have a list of parameters from step (8) that are underserved, which could be your potential green-field areas to create value and differentiation. Before jumping into how to address them effectively, you will have to validate with potential customers to check if these parameters are valuable to them and the price they are willing to pay for an offering differentiated in these areas.

Hope this 9-step approach was helpful. Please do share your comments/questions OR if you want me to elaborate on any specific steps.

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